In the big strategy game Crusader Kings 3, which of these Tenets will shape your faith systems?

Crusader Kings 3 is a grand strategy game in which players take control of a dynasty in the Middle Ages and help it deal with political and military problems. Religion is a very important part of the game. The characters’ morals and views affect their decisions and how they interact with other characters. The Tenet system is one of the most important parts of religion in Crusader Kings 3, because it lets players make their characters’ beliefs fit their faith, society, and personal beliefs.

Endura, Communion, and Warmonger are three of the Tenets in Crusader Kings 3 that stand out as some of the most powerful and flexible. In this piece, we’ll talk about why these three Tenets are some of the best in the game and how following them can help players.



On the surface, Endura might not seem like a belief most players would look for in their new faith. After all, losing a character might seem a bit extreme. But the benefits of this principle shouldn’t be overlooked.

Fans of the Crusader Kings series know that passing the crown to an heir is a tricky process that requires good time and a strong candidate. Most players want their characters to live long and full lives, but this can also be bad in some ways. If a character lives too long, they might have a child who is too old to rule for a long time. With the Endura option, the player can choose when to move on to the next character without having to deal with the same bad things that would happen normally.

With the bonus of -50% Short Reign Penalty, it is much easier for a new character to take control of the realm. One of the hardest things for a new ruler to do is deal with the strong vassals, who often form groups and rebel when a new leader takes over. A lot of this comes from the Short Reign Penalty’s bad opinion buff. With Endura, this is a much smaller problem that can be solved much more easily and without as much trouble.


One of the best things about Communion is that you can ask the Head of Faith for an Indulgence. By confessing their sins and doing penance, characters can gain faith and lessen their stress through this interaction. The Head of Faith can also excommunicate characters who have done bad things against the Church or their faith. This makes it easier to get rid of troublesome vassals or foes. Communion also turns the Honest trait into a virtue and the Deceitful trait into a sin. This can help characters keep their reputations and keep from getting in trouble for being dishonest.

Seeking Indulgences also brings in a lot of gold from vassals who have done bad things. If the players become the leader of a faith, gold will keep coming in as people who follow that faith try to be forgiven. The more people who follow the Head of Faith, the more gold he or she makes.

Overall, Communion is a great choice for players who want their characters to be religious and valued members of their faith. The Seek Indulgences interaction can be a good way to show faith and relieve stress, and the power to Excommunicate characters can be a good way to keep religion and politics stable. Being the Head of Faith will also bring in enough money to support the area that the players control.


Warmonger is a Conviction Tenet that supports using violence to get what you want. Characters who believe in this Tenet think that war is the only way to grow their territory, protect their honour, or show that they are stronger than others.They may be more likely to follow aggressive expansionist policies and get into military conflicts, even if it means breaking alliances or putting the stability of their realm at risk.

The most important benefits of Warmonger are the Conquest and Invasion Casus Belli, which let characters declare war on neighbouring regions without getting major penalties or negative opinion modifiers. This can be a powerful tool for expanding one’s realm and gaining more power and respect. Warmonger also lets priests and ministers work as Commanders or Knights, which makes them very useful in battles and wars.

But Warmonger also has a lot of bad things about it. Characters who follow this Tenet have No Offensive War Opinion, which means that their vassals may be less likely to support their aggressive military operations. Also, being at peace for more than six months makes Vassal Opinion drop, which makes it harder to keep the peace in the long run. Lastly, characters who follow Warmonger might be more likely to act violently or cruelly, which can hurt their names and cause problems with other countries.

Warmonger is a great choice for players who want their characters to be strong and aggressive war leaders, even though it has some problems. Being able to start wars without paying a lot of money can be a huge advantage, especially early in Happy Wheels game when growth is important. With the Conquest and Invasion Casus Belli, players can also go after specific areas and plan their moves strategically, instead of depending on random events or alliances.

In the end, Endura, Communion, and Warmonger are the best Tenets in Crusader Kings 3 because they are powerful and can be used in many different ways. Each of these Tenets gives characters who follow it important benefits as well as unique tasks and problems. Whether players want to focus on military skill, religious devotion, or military victory, these Tenets give them a variety of ways to reach their goals. Players can make characters and kingdoms that fit their play style and goals by carefully thinking about the pros and cons of each Tenet.

Crusader Kings 3 is offered on PlayStation 5, Xbox Series X, Xbox Cloud Gaming, MacOS, Linux, and Mac Operating Systems.

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